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AI Insights · Timothy · April 2024

Top 5 Tycoon Games Performance in Netherlands Q1 2024

In Q1 2024, the top 5 tycoon games in the Netherlands showed varying trends in downloads, revenue, and active users. Detailed insights are provided by Sensor Tower.

Top 5 Tycoon Games Performance in Netherlands Q1 2024

The first quarter of 2024 saw interesting trends in the performance of the top 5 tycoon games in the Netherlands. Data from Sensor Tower reveals how these games fared in terms of weekly downloads, revenue, and active users.

Hay Day from Supercell showed fluctuations in weekly revenue, peaking at approximately $112.6K in the first week of January and maintaining a consistent range between $57K and $109K throughout the quarter. Weekly downloads ranged from 4.1K to 6.3K, with a notable peak of 6.3K in mid-March. The game also experienced a significant rise in active users, starting from 265.4K at the beginning of January and reaching up to 316.8K by the end of February.

Township by Playrix saw a steady weekly revenue, typically between $49K and $63K, peaking at $63.7K in mid-January. Weekly downloads fluctuated, with a notable increase to 9.6K in mid-February and ending the quarter at 9.4K. Active users grew steadily from 69.5K in early January to 78.2K by the end of March.

Family Island — Farming game from Melsoft had a relatively stable revenue, hovering around $21K to $28K weekly. Downloads were modest, peaking at 1.4K in the last week of March. Active users showed a slight increase, starting at 3K in early January and reaching 2.8K by the end of the quarter.

Klondike Adventures: Farm Game by VIZOR APPS LTD demonstrated consistent weekly revenue, generally between $17K and $24K. Download numbers varied, starting at 4.8K in early January and dropping to around 2.1K by the end of March. Active users remained stable, ranging from 13.3K to 15.6K throughout the quarter.

Dragonscapes Adventure by DianDian Interactive Holding saw weekly revenue ranging from $15.6K to $23.7K. Downloads were lower compared to other games, starting at 5.5K in the first week of January and declining to 658 by the end of March. Active users decreased from 25.3K at the beginning of January to 14.4K by the end of March.

These insights from Sensor Tower highlight the dynamic nature of the mobile gaming market in the Netherlands. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024